Initial Estimations of Estimote

So, in my last post about the Haunted House saga, I had finally found a product that offered me hope when it came to a technical foundation for creating and tracking objects in a very local space. (Just the thought of pouring over books about math and Bluetooth hardware gave me a headache.) So, with joy, I started to read about the services offered by Estimote. Basically, they supplied both IoT devices (i.e., beacons) and a SDK that enabled you to detect their beacons (which you would deploy yourself around a space). That was interesting by itself…but then I found the mother lode: their Indoor SDK package. Basically, with that SDK, they provided the software that created a 3-dimensional model in your app…and helped you track someone/something in it! And their platform was available for both iOS and Android…and Xamarin had even created components for both platforms! Oh Mommy!

Since their business office is here in New York, I got the opportunity to have coffee with one of their sales people, and he was kind enough to offer me a discount on my initial purchase. Excited, I bought a kit of 3 location beacons, and once they arrived, I set them up using their online tutorial and downloaded some of those Xamarin Android projects. (When you create your online account, you can change your beacons’ settings through your account, and then the Estimote app on your phone pushes those settings onto the beacons from the cloud.) First, though, I started by playing with the Estimote app (in order to confirm my beacons were working properly), and even though the app did notify me when I had approached one of my beacons, it seemed to have a hard time with estimating distance…and it seemed to think that I was moving when I wasn’t. Nonetheless, it was working, and I was building a prototype for a game, not a rocket! So, with some positive results as fuel, I dove into their Xamarin projects with more simple functionality, like notifications. I got mixed results, but again, I was prepared to get my hands dirty if needed. Indoor SDK, here I come! Oh, wait a minute…something is not right…I need 4 of these beacons that are sold in packs of 3? And the Indoor SDK is only available on iOS??? Grumble, grumble, grumble… Well, kids, take this lesson to heart: always read the fine print first before you get too excited.

Of course, when I thought about it, it made perfect sense: Android hardware is too varied in quality and specification to write accurate libraries for all of them. I get it..So, at this point, I asked myself the simple question: do I call it quits here? Uhhh…is my name Quitter McQuitFace? Exactly. So, I went ahead and ordered another pack of 3 beacons, bought a refurbished iPad, and arranged to get an old MacBook loaner from a friend. While waiting for my next beacon package to arrive, I’ve played with some of their more fundamental iOS code samples, since it would be a while before I would get to play with the samples for the Indoor SDK. Again, as I noticed when initially playing with the Estimote app, some of my results were anomolous. For example, when playing with a notifications sample deployed to the iPad, I seemed to receive inconsistent alerts when approaching or leaving a beacon’s domain; in fact, at times, it seemed to tell me that I was approaching a beacon when I had walked away from it! Hmmmm…I’m slightly concerned, but my curiosity and optimism is too high to be knocked down. Now, in order to get to the good stuff (i.e., the Indoor SDK), I just need those extra beacons. “Oh, and the waiting is the hardest part…”


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